This is not the last time you’ll be seeing this card.īaku-the-mooneater is a powerful neutral Legendary that garnered significant hype before the the Witchwood came out. However, a more aggressive variant of the classic Hunter deck should be more successful. As a deck, and class, with poor draw, it’s unlikely Midrange Hunter will ever get to use the buffed copies.Īll in all, Midrange Hunter will have to make do with cards from previous expansions (plus Wing Blast) – making its prospects poor. Meanwhile, duskhaven-hunter must sit in the Hunter’s hand for a turn until it can be deployed at its most aggressive statline- and while dire-frenzy is a solid buff, part of its cost comes from its shuffle effect. houndmaster-shaw further exemplifies a trading-first gameplan, and is unlikely to be useful until 1-2 turns after he’s played (if he survives that long). wing-blast will likely see play, as a cheap control option- but vilebrood-skitterer and carrion-drake are only really useful for trading, and not for Hunter’s eventual goal of going face (they’re too slow for that).
![spellhunter boom spellhunter boom](https://cdn.hearthstonetopdecks.com/wp-content/uploads/2018/07/The-Boomship-300x413.png)
However, only a very few of the Witchwood cards Blizzard has printed are useful for the deck. No matter what the meta is, people will always try to craft Midrange Hunter. What do you do with this card, exactly? We’re not in a Rush to find out… Fortunately, Hunter has some solid (and not-so-solid) decks to play over the next few months.
![spellhunter boom spellhunter boom](https://i.imgur.com/5M86gze.jpg)
However, in the Witchwood, Blizzard has taken great care to give the class only tools that are not suitable for that purpose. Hunter, as a class, is most famous for one thing: going face. Any deck that wants to deal with Spiteful Druid will need answers handy after Turn 6- and Druid will be happy to ask the questions. Thanks to the loss of the low-statted Old Gods, spiteful-summoner, when pulling a 10-mana spell, will now always summon an 8/8 (Sea Giant, emeriss), a 7/14 (ultrasaur), or a 12/12 (deathwing, tyrantus). On top of all that, the rotation has given Spiteful Summoner a boost. druid-of-the-scythe should also see play, as an early Taunt or a way to remove a troublesome enemy minion (especially as Spiteful Druid doesn’t run swipe). In its place, the deck has new longevity cards it can run – while bewitched-guardian is likely to be chillwind-yeti-sized when played on curve, it can double as a supertaunt once the Druid player has filled their hand with Ultimate Infestation. Spiteful Druid, an archetype with 28 minions (notably spiteful-summoner) and 2 copies of ultimate-infestation, loses only mire-keeper. While Jade and Token Druid have departed for greener pastures, one Druid archetype has come from the Year of the Mammoth almost untouched. In all likelihood, the deck will not make the cut in the coming days.
#SPELLHUNTER BOOM FULL#
More generally, Hand Druid is missing a win condition for the late game once it’s full on cards and ready to go. Meanwhile, Cubelock (which survives the Raven rotation nearly untouched) will happily put up voidlords – or mountain-giants of their own – as a response to the Druid. The deck has a bit of a slow start because it’s busy filling up its hand, so aggressive decks (like Odd Paladin – see below) will take the opportunity to run it over. There’s only one problem with ‘Hand Druid’. ferocious-howl provides survivability and cycle, bewitched-guardian serves as a nice large taunt on Turn 5, and for those who want big minions, there’s always the classic mountain-giant. The idea is that Druids use witchwood-apple and their natural focus on card draw to bulk up their hands, before segueing into cards that benefit from the boosted hand size. This time, though, their focus is something that used to happen as a byproduct of Druids playing high-cost cards: a large hand size. Just like in Un’Goro, Blizzard has decided to try and send Druid in a new direction.
![spellhunter boom spellhunter boom](https://cdn.hearthstonetopdecks.com/wp-content/uploads/2014/03/wild-pyromancer.png)
We can’t account for every deck that’s being experimented on right now, but we’ll do our best to list the decks we think have potential. Note to readers: While this article does take into account trends in the evolving Witchwood metagame, it’s more a prediction than a meta report. It also has a ‘tier list’ that suggests a possible forecast of who’ll be on top when the (wood)chips are down. Part 2 (this article) looks at each class in turn, analyzing archetypes that might hold potential for each class once the Witchwood meta stabilizes.
![spellhunter boom spellhunter boom](https://i.pinimg.com/236x/d4/8d/c7/d48dc776a924ba7a9ce7493f6e5ebb45--online-battle-moba.jpg)
Part 1, which came out several weeks ago, looked at the rotating expansions (Whispers of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan), focusing on how classes would miss the cards that were off to Wild. It’s time for the new Hearthstone metagame to come forth, and this pair of articles looks at the rotation’s effects and the upcoming meta. The Year of the Raven has arrived! The Witchwood is live and people are creating decks with the new cards.